– Any card or any group that can be moved, can be placed on empty columns (columns that don’t have any cards) – If a card that is facing down becomes available, then it must be revealed and turned face up.
For example, you can move a 9, 8, 7 of Hearts as a group, as long as this sequence is of the same suit and it is placed over any 10 (not necessarily one of hearts, but a 10 of hearts would be the best choice) available on the table. – Groups of cards can only be moved if all the cards being moved are of the same suit and if they are placed in perfect descendant order.
For example, you can only move a 5 onto (put on top of) a 6. – A card can only be moved to another pile of cards if the card that it’s being moved is of smaller value than the first card on the pile that it’s going to be moved to. Rules to play the Four Suit version (hardest level) We will start our guide to Spider Solitaire with the original version that uses the four suits of the pack, because this is not only the original version of the game, but the most complex and challenging one! Therefore, these little changes that might seem subtle end up changing the way you play and the strategies you will have to use to win the game. All of these three have the same basic rules, but the way in which the cards can be moved is different in each version. There are three main variations of Spider Solitaire. The remaining cards will stay on the main deck and will be used later on. The other six columns must have 4 cards facing down and a 5th card faced up (revealed).
Ten columns of cards must be created, where on the first four columns there must be 5 cards facing down and a 6th card faced up (revealed). Spider Solitaire is played with two pack of cards of 52 each, where all the Jokers should be removed.